Having all successfully made it into the hidden library, the party begins to explore the first chambers, finding finding tomes in various languages. Amongst the pages, Varyk finds a bunch of loose pages of a journal written in some kind of cypher, in an increasingly distressed hand.
Experimenting with a lever in the room, they discover that what appeared to be doors are actually portals to different spaces.
Kharl goes into a portal, emerging into a tower far above an ashen landscape. There he finds an ancient pedestal, with a gem atop it. He discovers that manipulating this gem causes changes within the library. Using this pedestal, he opens two further portals to a beautiful clearing and a tiered amphitheatre in the Valley of Tombs.
In that room, Urllex examines a series of mirrors, that seem to reflect images of death or looming danger. While this is happening, Lorna spies something through another portal – her bow, held by a mephit. She leaps through, and is cut off from the rest of the group when the mephit succeeds in knocking a chunk of stone off the pedestal. Urllex panics, as this reminds her of the time she lost her friend Jimmy in another wizards tower. They set off to search for Lorna, further into the dungeon.
The party makes their way through the portals, activating pedestals to open and close portals as they go, eventually finding the way to Bojangles spellbook, and an interaction with Lillen Shadowcloak, who goads them through a mirror until Kharl shatters it, revealling a torrent of sand behind.
Determining that there is a single room they haven’t been able to access, Kharl leads the party back through the library, activating and deactivating portals until finally, they activate a route through to a final room, which has a inactive pedestal similar to the one Lorna ran through. After some trial and error, Varyk learns from Bojangles tome that the portal can be accessed by placing an object from the place you wish to access into the pedestal. They pour sand onto the pedestal, and are immediately faced with a new sight – a sand blasted desert ruin, covered in items stolen from the party and from other students, swarming with demonic mephits.
Running to a cornered Lorna’s aid, the party gathers thier gear and fights back against the creatures. Victorious, they stop to take stock of the environment – a desert outcrop in ascension, watched over with an endless, fractal fortress – Lillen’s lair. Reactivating the portal to lead back to the University dormatory, the party stumbled back to bed.